We’re back with another update and some really cool new stuff to talk about. Would you believe that TODAY marks a whole year since we launched Snake Pass into the world? It’s been a wild ride, and to celebrate the game’s first birthday, we’ve got a surprise for you....
The sun is blistering down, the clouds have parted and all the reptiles are coming out to play. That delectable trio of events can mean only one thing: Summer has arrived! What better way is there for us to celebrate this yearly offering and spread the joy than with a Snake Pass SALE!
As many of you know, on Wednesday Snake Pass Update 1.2 was released across all platforms. Whilst there’s been plenty of incredible feedback we also aware that some of you have had some issues with the update. Most notably we’re aware that a number of users on the Nintendo Switch have been experience excessive rumbling of the Joy-Con controllers. We just wanted...
Patch 1.2 is here and with it comes a host of fixes. We’ve also added a few welcome additions to the Snake Pass experience, including the anticipated Time Trials and Leaderboards to the Nintendo Switch, as well as Razer Chroma keyboard support for PC players.
The 2nd of June is a special occasion for everyone here at Sumo Digital. Why? Because it’s our birthday and this year marks a whole 14 years since we first opened our doors as a video game development studio. That’s 14 years of working on some of the biggest and best titles, bringing entertainment to millions of people across the globe. Sssuper!
t’s been a little while since we’ve dropped our last update, so now that we’re just over a month since launch, what better time than ever now?! Thankfully things are a little less chaotic on our end, so much so that we’ve finally had chance to sit back and take everything in for the first t’s been a little while since we’ve dropped our last update, so now that we’re just over a month since launch, what better time than ever now?! Thankfully things are a little less chaotic on our end, so much so that we’ve finally had chance to sit back and take everything in for the first
So, here we are. A week after Snake Pass was launched into the world. That is honestly quite surreal to be able to type. We always knew the game was coming out, we always had an idea of when it was coming out, but the fact we've now gone and done it, it still hasn't quite sunk in.
Hey everyone,
We’re back with another update and some really cool new stuff to talk about. Would you believe that TODAY marks a whole year since we launched Snake Pass into the world? It’s been a wild ride, and to celebrate the game’s first birthday, we’ve got a surprise for you....
Limited edition Nintendo Switch, handmade plush toys and a vinyl copy of the soundtrack signed by David Wise in support of SpecialEffect
The sun is blistering down, the clouds have parted and all the reptiles are coming out to play. That delectable trio of events can mean only one thing: Summer has arrived! What better way is there for us to celebrate this yearly offering and spread the joy than with a Snake Pass SALE!
Hey everyone,
As many of you know, on Wednesday Snake Pass Update 1.2 was released across all platforms. Whilst there’s been plenty of incredible feedback we also aware that some of you have had some issues with the update. Most notably we’re aware that a number of users on the Nintendo Switch have been experience excessive rumbling of the Joy-Con controllers. We just wanted...
Patch 1.2 is here and with it comes a host of fixes. We’ve also added a few welcome additions to the Snake Pass experience, including the anticipated Time Trials and Leaderboards to the Nintendo Switch, as well as Razer Chroma keyboard support for PC players.
The 2nd of June is a special occasion for everyone here at Sumo Digital. Why? Because it’s our birthday and this year marks a whole 14 years since we first opened our doors as a video game development studio. That’s 14 years of working on some of the biggest and best titles, bringing entertainment to millions of people across the globe. Sssuper!
t’s been a little while since we’ve dropped our last update, so now that we’re just over a month since launch, what better time than ever now?! Thankfully things are a little less chaotic on our end, so much so that we’ve finally had chance to sit back and take everything in for the first t’s been a little while since we’ve dropped our last update, so now that we’re just over a month since launch, what better time than ever now?! Thankfully things are a little less chaotic on our end, so much so that we’ve finally had chance to sit back and take everything in for the first
So, here we are. A week after Snake Pass was launched into the world. That is honestly quite surreal to be able to type. We always knew the game was coming out, we always had an idea of when it was coming out, but the fact we've now gone and done it, it still hasn't quite sunk in.