We’re super stoked to announce that Snake Pass will be returning to EGX in Birmingham next week!
That’s right – we’re going back to where it all began for Snake Pass just 6 months ago, however this time, we’ve got something brand new and awesome to share with you all… Snake Pass has…well… evolved!
Over the past 6 months we’ve been working incredibly hard on Snake Pass – we’ve gone into full production, we’ve added some a new cast of characters – heck, we’ve even redesigned our fearless Snake, Noodle (He has a name too!).
Sumo’s first original IP comes to EGX bigger, better and even more fun to play!
First previewed at EGX Rezzed in April, the slithery action puzzler has grown in the past six months of development.
It now features:
- New Worlds: Four new and beautiful environments to explore!
- ‘Buddy’ System: AI controlled friends to help solve complex puzzles!
- Advanced Moves: Coiling, Squeezing, Climbing!
- Progression Structure: Collect Glimmers, Solve Puzzles, Unlocks!
- Refined Design: Improved character, world design and accessibility.
Come find us on the floor to get your hands on the new demo and tell us what you think!
Snake Pass: Snake Pass is a unique twist on the Puzzle Platform genre that puts players in control of a one of a kind protagonist – a snake! Without limbs, players will have to master a whole new way of controlling their on-screen avatar to make him slither, coil and climb his way to the top of the mountain to reunite with his scaly brethren.
Snake Pass is the wriggling brainchild of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination, winning the company’s first gamejam.
“In the past few months we’ve taken the initial prototype much further, building in more ‘snakiness’, creating more mechanics that that utilise the movement of the snake. EGX will be the first time we’ve put the new Snake Pass into the hands of the public so we’re eager to see their reactions.”
Snake Pass is playable on Sumo’s stand at EGX this week – slide on by and let us know what you think!
After winning the Game Jam at the end of 2015, Seb was given a team of pros from within Sumo to develop his idea, scaling it up from a ‘snake physics’ tech demo to a playable demo with fleshed-out levels of reptilian action puzzling.
Seb joined Sumo four years ago, giving up his job as a biology teacher in Holland to join the studio as a designer. When not teaching, Seb was active in the LittleBigPlanet community where, as one of the most popular creators, Sumo spotted his talent and offered him a full-time job at their Sheffield HQ.